IT EQUIPMENT AND SOFTWARE FOR OFFICE FOR STUDENTS PROJECT
A Tender Notice
by COVENTRY UNIVERSITY HIGHER EDUCATION CORPORATION GROUP (CUHECG)
- Source
- Find a Tender
- Type
- Contract (Goods)
- Duration
- 5 year
- Value
- ___
- Sector
- TECHNOLOGY
- Published
- 23 May 2023
- Delivery
- To 22 Nov 2028 (est.)
- Deadline
- 21 Jun 2023 11:00
Concepts
Location
Coventry:
1 buyer
Description
SUMMARY OF REQUIREMENTS The development of two new virtual teaching and learning environments • A state-of-the-art Virtual Reality Cave environment for our HLS faculty that can be used to deliver a simulated technology lab harnessing VR capability, and environment simulation, ensuring that facilities are up to date, replicates virtual medical equipment used in industry and within the health service and enables educational provision in allied health to address subject demand and to extend our subject provision. • A virtual Powerwall environment for our EEC faculty that incorporates high-precision digital manufacturing and a VR technology lab in the subject disciplines of engineering which are vital to meet the current demand for skills, support future growth and to support competitiveness within markets that will grow significantly during the next decade. • A vision and strategy that supports our commitment to provide world class immersive education facilities for teaching, learning, collaboration, and modern workspaces.
Total Quantity or Scope
IMMERSIVE ENVIRONMENTS AND DIGITAL TWINS After a successful bid to the Office of Students, Coventry University are looking to develop two simulated environments for our faculty of Health and Life Sciences (HLS) and Engineering (EEC) schools. This development addresses priority subjects of strategic importance, creating new high-precision digital manufacturing and healthcare technology labs to link education in the fields of engineering and applied health and application areas including automotive, aerospace and healthcare technology. The lab is a joint project between our Faculty of Engineering, Environment and Computing and Faculty of Health and Life Sciences. Our expertise across healthcare and engineering covers multiple disciplines including midwifery, nursing, radiography, digital, virtual, and other medical scenarios. It also includes intelligent and adaptive efficient manufacturing systems, functional materials, metrology, people centred productivity, advanced manufacturing processes, sustainable manufacturing, and new manufacturing business models. At Coventry University, we see simulated environments as a core enabler of the digital services portfolio and the developments of teaching spaces of the future. Evidence shows virtual reality (VR) and Augmented Reality (AR) have the capabilities to push the boundaries of traditional teaching and help students meet their learning goals. Although it's not seen as a new technology, it has started to come into its own for educational purposes. This is because only now is the technology small enough, powerful enough, and affordable enough to reach mainstream audiences. VR represents a new media platform that can allow for a more immersive way for students to learn. But more importantly, it can also be an option to offer greater opportunities and experiences to all students, remove physical boundaries and allow for access to a portfolio of objects, scenarios and environments that were previously impossible. Recent focus on Digital Twins in education is also an explorative area. Virtual representations or mirrors of a real-world physical object or system used to digital model performance, identify inefficiencies and design solutions to improve its physical counterpart. Unlike simulations, which operate in entirely virtual environments divorced from the external world, digital twins' model specific real-world assets outfitted with sensors that continuously update their virtual counterparts in real-time with granular, high-quality data reflecting the physical attributes and performance which is then reflected in the digital copy. A typical example could be that the University has access to catalogue of vehicles and associated parts from a vehicle manufacturer for 3D simulation.
Award Criteria
HLS Requirements | 20 |
EEC Requirements | 20 |
Joint Requirements | 10 |
price | 50 |
CPV Codes
- 30000000 - Office and computing machinery, equipment and supplies except furniture and software packages
- 32300000 - Television and radio receivers, and sound or video recording or reproducing apparatus
- 32400000 - Networks
- 48000000 - Software package and information systems
- 50000000 - Repair and maintenance services
- 51000000 - Installation services (except software)
- 72000000 - IT services: consulting, software development, Internet and support
Indicators
- This is a one-off contract (no recurrence)
- Renewals are not available.
Other Information
• To identify a 5-year strategic immersive environment partner that can work with Coventry University long term on key regional and international objectives, helping to transform our technologies that support our digital academic infrastructure and staff and student environments. A supplier who can provide a complete service wrap from concept to delivery and become an extension to our existing digital architecture teams. Sub-contracting may be considered in some circumstances; however the supplier must front the contract and agree to the University Group's Terms and Conditions in Appendix C by signing Appendix D, Declaration of Compliance • A supplier who can help develop and mature our VR standards delivering high quality, reliable and supportable technologies which will add value by enhancing the delivery of learning and improving the user experiences of simulated environment technology ** PREVIEW NOTICE, please check Find a Tender for full details. **
Reference
- ocds-h6vhtk-03cea5
- FTS 014635-2023